![]() ![]() glb (stored as 3int and Value goes up to 16777215) After some email with the develloper he suggested me to divide by 16777215 but this is what it gave (on the right the colos from. Any part of the object that is not made by you will not. Initial AccessExecutionPrivilege EscalationDef.Driveby CompromiseAppleScriptAccess Token ManipulationAcc.Exploit PublicFacing ApplicationCMSTPAccessibility FeaturesBin.External Remote ServicesCommandLine InterfaceAppCert DLLsBIT. Anything contained within the object being exported, will not be exported (since this is not supported by the file format). Hello, I'm testing this new app Called Nomad Sculpt from Stephane Ginier, the guy behind sculptGL And it can export in Gltf (.glb) format what is quite nice is that in the app you can paint color of course but also roughness and metallic stored on the geometry their is also an option to export those data in the gltf and in houdini they are their as some integer from 0 to 255, so just dividing those by 255 give some value i can then use in Redshift or in Mantra But what is weird is that the color import well in. The same basic rules apply as above, with the following differences: The Collada Export works also with Mesh objects and linksets that contain Mesh. ![]()
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